You can use animations to rotate a Mimic object according to the value or state of an item in the database. To do this, you need to animate 2 Mimic object properties:
- PivotType—defines the anchor position of the object when it is rotated, for example, if the value is 4 for the animation, the Mimic object will rotate from the right-hand side (the right-hand side will not move).
        
        You need to define the PivotType as a number in your expressions. The numbers and corresponding pivot types are: 
| Number for Expression | Rotation Position | 
|---|---|
| 0 | Center | 
| 1 | Top Left | 
| 2 | Top | 
| 3 | Top Right | 
| 4 | Right | 
| 5 | Bottom Right | 
| 6 | Bottom | 
| 7 | Bottom Left | 
| 8 | Left | 
- Rotation—defines the angle of rotation for an object. Typically, you animate the Rotation property in conjunction with the PivotType property to rotate an object from a specific position, such as its bottom left corner.
        
        The Rotation property is often used in animations that show analog read-outs such as dials, where the following expression is used to associate the angle for the rotation with the value of the point: ( "<.Point>.CurrentValue" / ".Pressure.FullScale" ) * 360 Where <.Point> is the path and name of the point (do not enter the angle brackets < > ). The CurrentValue property is the point' s current value and the FullScale is the highest possible point value. 360 is the maximum angle. The point' s value is divided by the point' s maximum value. The result of this is multiplied by the maximum angle (360) which results in the angle that is used for the Rotation animation.